> For the complete documentation index, see [llms.txt](https://vitalo.gitbook.io/vitalo/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vitalo.gitbook.io/vitalo/configuration/display-type.md).

# Display Type

In Vitalo, there are two different display types. Look and static. Players can choose between the two with the [display type command](/vitalo/configuration/commands.md#display-type). You can disable players changing their display type by toggling <mark style="color:red;">can-change-display-type</mark> in the config.

Here is what a typical config would look like:

{% code title="config.yml" %}

```yaml
can-change-display-type: true
default-display-type: look
static:
  max-distance: 15
look:
  max-distance: 50
```

{% endcode %}

* <mark style="color:red;">**can-change-display-type:**</mark> Whether or not to allow players to change their display type.
* <mark style="color:red;">**default-display-type:**</mark> The default display type for a player who has not changed theirs, either [<mark style="color:blue;">look</mark>](#look), [<mark style="color:blue;">static</mark>](#static), or [<mark style="color:blue;">none</mark>](#none).
* <mark style="color:red;">**static:**</mark>
  * <mark style="color:red;">**max-distance:**</mark> The max distance an entities health will be shown at.
* <mark style="color:red;">**look:**</mark>
  * <mark style="color:red;">**max-distance:**</mark> The max distance an entities health will be shown at.

## Look

Look is a raytrace based system, where Vitalo only shows the health above an entity when it is being looked at by a player. You can configure the max distance through the configuration section found in the generated config as shown above.

## Static

Static is a more simplified system, where it shows all entities health at all times. Switch between the two with the <mark style="color:red;">**display-type**</mark> config value in either the default profile or entity profiles.

## None

If you wish to by default show no health over an entities head, then choose the "none" option.
